Remove the jokers from two decks and shuffle the rest of the deck together.
Deal out two face-down piles of 13 cards - this forms the Pile for each player. Deal 4 face-up cards to each player – these form the Stock. Deal 5 face-down cards to each player to form the Hand. The remaining cards in the deck go between the players as the Draw Pile.
The top card of the Pile is always flipped face-up in turn. You can only play the top card of the Pile on to the Play Area as allowed. You cannot play cards from the Pile onto your Stock or take them into your Hand.
During your turn, you can keep playing the top card of any column in your Stock to the Play Area as allowed. To end your turn, you must have four columns in your Stock and have to be able to play a card on one of the columns. You can play any card from your Hand to your Stock and can play this card on top of any column in your Stock. If you have less then four columns, you must first play cards from your hand to fill the empty columns before playing a card to end your turn. If you are unable to do this, you draw another 5 cards into your Hand from the Draw Pile and start your turn again.
The Play Area has space for four Stacks. Any Ace can be played into an open space and cards from the Pile, Stock, and Hand can be played on any Stack in sequence from Ace through King regardless of suit. Once a King is played on a Stack, the Stack is removed and placed in a Discard Pile. When the Draw Pile is empty, the Discard Pile is shuffled and replaces the Draw Pile.
At the start of your turn, draw enough cards from the Draw Pile to bring your Hand up to 5 cards. Play cards as allowed from your Pile, Stock, and Hand to the Play Area. When you are no longer able to play, ensure you have four columns in your Stock and play a card from your Hand to the top of one of these columns. If you empty your Hand while playing to the Play Area, draw 5 cards from the Draw Pile and restart your turn. If you empty your Hand filling columns in the Stock before being able to play a card on one of the columns, you get to draw 5 cards from the Draw Pile and restart your turn.
The first player to play the last card of their Pile wins. If playing a sequence of games, the winner scores the number of cards in their opponent’s Pile.
(pics to follow)
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