Saturday, September 30, 2017
I have finally finished the last collection of the Cerebus series - The Last Day. While it was good to have read the whole series, I still feel that where I had originally stopped was probably a good spot for me. I had originally read Cerebus, High Society, and Church & State 1 + 2. I stopped before Jaka’s story. I liked the parody parts in the first two, and loved the supporting characters of Lord Julius, Elrod, the Roach, and even Red Sophia. I feel that he had nailed the look and character of Groucho Marx for Julius. I hadn’t read Elric but knew of him, and thought he was sufficiently mocked as an overly serious character by giving him the speech pattern of Foghorn Leghorn for Elrod. The Roach was the parody of the then-current comic industry, and Red Sophia was Cerebus’ Red Sonja. Even though everyone raves about Jaka’s Story, when I finally read it, I wasn’t as impressed. Heroes are defined by their struggles. When they have achieved their goals, their story becomes less interesting. I was never as smitten with Jaka as most of the readers seemed to be. Cerebus becomes a series where the footnotes are as important as the regular story. The research clearly shows. I can’t compare the Oscar Wilde, Hemmingway, or Fitzgerald likenesses, but the Stooges, Woody Allen, and Marty Feldman are spot on, and even the young Mick and Keith are recognizable. Sim’s outlook and views have changed during the course of the series and it spills into the series. Some people lose their minds about Sim writing the character Dave into the series and espousing ‘his’ views, but Sim is very meta about it, Dave is clearly a character. Any resemblance to the views held by the character are carefully controlled by the author. Some people have trouble separating the character Dave from the author Dave Sim. Granted, I read these all after the fact, collected safely into tradebacks. On a month-by-month basis, Sim was very interactive with his readers through the letters’ column. Remember, this was in the pre- and early-internet days, and being able to speak and argue directly with the writer was an oddity. The writing was often daring. In the midst of the stories, with it spinning off on a tangent, the readers weren’t sure where it was going. Collected, you can flip ahead to see where the threads lead, but as issues, the monthly wait must have been both exciting and frustrating. I mean, we knew how it would end as that was foretold to Cerebus back in
but the path to that destination left a lot of room for wandering.
My final thought on the series? I’m good with it. Even though I didn’t enjoy it as much after the Church & State storyline, I don’t mind buying and reading through the rest of the series. At the very least, to help support a Canadian artist who was at the forefront of creator owned, and published books. He may not have always been likeable but he was a champion for creator rights.
A 300 issue epic, written and drawn by the same creative team is not something that we are likely to see repeated often, if again. To publish it as well, and keep all of it in print, is a milestone that will not often be passed. The entire series fits nicely onto a shelf or into a short box if you’re tight for space.
You can follow along with what he’s currently doing, like the Cerebus In Hell project or the , on the website A Moment of Cerebus.
Thanks, Dave Sim, for Cerebus, and letting us get to know you on this journey. And thanks again for the sketch from 1994 at the Central City Distributors trade show in St. Louis. I wish you good things on your way.
The ‘phone books’ are:
Cerebus – covers issues 1 - 25
High Society – covers issues 26-50
Church & State volume 1 – covers issues 52-80
Church & State volume 2 – covers issues 81-111
Jaka’s Story – covers issues 114-136
Melmoth – covers issues 139-150 (Oscar Wilde)
There is also a comic Cerebus Zero which collects the ‘missing’ issues which are not collected above – 51, 112-113, 137-138.
The Mothers and Daughters storyline is broken up into four smaller books.
Flight – covers issues 151-162
Women – covers issues 163-174
Reads – covers issues 175-186
Minds – covers issues 187-200
Guys – covers issues 201-219
Rick’s Story – covers issues 220-231
Going Home – covers issues 232-250 (Fitzgerald)
Form and Void – covers issues 251-265 (Hemingway)
Latter Days – covers issues 266-288 (Stooges, Woody Allen)
The Last Day – covers issues 289-300
Wednesday, September 27, 2017
The Second Edition rules are up on the Knight Models site. They have already been updated. Part of this is due to correcting the translation from Spanish. They do not have a new book yet but they say that the Flash and Arrow book and the Arkham Campaign book are still compatible. With this update, a lot of the figures have been moved to the Legends category. They are still usable, but are no longer being made in quantities. They have changed some of the gangs, and released a few new sets in resin. Of the 30 figures I currently have, 20 of them are still current if you count the Suicide Squad box. Otherwise only 6 of them are current. There have been some changes in the gangs. The Joker, Bane, Penguin, Mr. Freeze, Riddler, Court of Owls, and the new Amazons of Themyscira are all still there and basically unchanged. The Poison Ivy gang has been renamed the Gotham Sirens, the League of Shadows has been renamed the League of Assassins, and the Scarecrow gang is now called Militia. They have created a new gang called the Central City Villains and moved Grodd into it. The Watchmen were already gone prior to this update. The bigger changes in the gangs is the combining of Batman, Law Forces, and Arrow into the new Brave and Bold. The Organized Crime now includes Black Mask, Lexcorp, and parts of the Wonderland Gang. They are starting with 5 resin starter sets to add to the Grodd and Shaman sets. They are Batman, Joker and Clowns, Bane and Mercenaries, Gotham Sirens, and Blackgate Prisioners. They are a bit cheaper than the metal figures and they look great. We’ll have to see how easy they are to work with.
Friday, September 15, 2017
I’m ‘saving up’ to get more of the Games Workshop big game boxes, like Deathwatch: Overkill, The Horus Heresy: Burning of Prospero, Gangs of Commorragh, and the new Blood Bowl. However, FunAgain had another sale, so I picked up a few more figures for the Batman Miniature Game. I didn’t get too many – there is the pending second edition coming, and they have been grouping older figures into sets. I ended up ordering two of the larger figures, Solomon Grundy and Clayface, and two regular figures, Deathstroke and Harley Quinn. On sale, the larger figures were hard to pass up. All four are figures that already have cards for the DC Universe game as well so that gives me a fair amount of villains to use. The Court of Owls set and the Gotham Butcher are also on sale and are tempting in that they are a pretty small crew. I’ll probably pass for now and see what becomes of the Court of Owls crew with the new edition.
Wednesday, September 6, 2017
Not much this month. I actually started putting together the Bat Signal and the Construction Set pieces. Painting could theoretically happen. If they aren’t too much trouble, I’m looking forward to doing one of the vans or even the billboards. BM Bat Signal – 1 BM Construction Set 2 – 11 BM GCPD van – 1 Aug figures bought - 13, figures painted – 0 Running total 2017 – figures bought 119, figures painted 0 I think the biggest part of the weight of inertia behind not painting is the pressure to do a good job. That and the mass of figures to be painted. Because the Marvel and DC Universe games are much smaller sets, that takes a bit of the pressure off having to paint an army but because there are fewer figures, each one becomes more important, and the pressure to not screw it up increases as each figure then becomes a hero figure and can’t be lost in a squad. Helping this, I now have a few figures that I don’t really care about (Gambit, Toad, Ares, and most of the figures from the Suicide Squad boxed set – especially Joker’s crew), and some of the heroes have a really easy costume scheme (Black Widow, Black Panther, Groot, and The Thing). Plus, I now have enough buildings, cars, and scatter terrain that I can use to fill enough of a board to play a game. The ability to paint a few figures and then play with them helps. Games which have a larger painting requirement can be more daunting, as the reward for painting figures gets delayed until you have amassed enough painted figures for a game.
Friday, September 1, 2017
May Codex Eldar (6th edition) by Phil Kelly & Adam Troke Frontiers of Space by Andrew Wilson Codex Space Marine (6th edition) by Robin Cruddace Iyanden by Mat Ward Codex Imperial Knights (6th) by the Games Workshop Design Team Resisting Happiness by Matthew Kelly The Pictorial History of World Spacecraft by Bill Yenre June Warhammer 40,000 (7th edition) Book III: Rules by the Games Workshop Design Studio Warhammer 40,000 (7th edition) Book I: A Galaxy of War by the Games Workshop Design Studio Time Life Books: The Old West: The End and the Myth by Paul O’Neil Warhammer 40,000 (7th edition) Book III: Dark Millennium by the Games Workshop Design Studio Warhammer 40,000: Angels of Death by Games Workshop in Nottingham Codex Chaos Space Marines (6th edition) by Phil Kelly Time: Inside the Red Border by Time Books The Tick Mighty Blue Justice by Greg Hyland Codex Chaos Daemons (6th edition) by Robin Cruddace & Phil Kelly Codex Tyranids (6th edition) by The Games Workshop Design Studio July Codex Astra Militarum (6th edition) by The Games Workshop Design Studio The Farsight Enclaves (6th edition) by The Games Workshop Design Studio Model Soldiers – Armies in Miniature by Massimo Alberini Codex Orks (7th edition) by The Games Workshop Design Studio Waaagh! Gzaghkull by the Games Workshop Design Studio Codex Grey Knights (7th edition) by the Games Workshop Design Studio Codex Space Wolves (7th edition) by the Games Workshop Design Studio Codex Dark Eldar (7th edition) by the Games Workshop Design Studio Haemonculus Covens (7th edition) by the Games Workshop Design Studio Aug Codex Blood Angels (7th edition) by the Games Workshop Design Studio Codex Necrons (7th edition) by the Games Workshop Design Studio Codex Harlequins (7th edition) by Games Workshop in Nottingham Codex Skitarii (7th edition) by Games Workshop in Nottingham The Science of Dune: An Unauthorized Exploration into the Real Science Behind Frank Herbert’s Fiction Universe Edited by Kevin R. Grazier, PhD Codex Khorne (7th edition) by Games Workshop in Nottingham Codex Craftworlds (7th edition) by Games Workshop in Nottingham Codex Cult Mechanicus (7th edition) by Games Workshop in Nottingham War Zone Fenris:Curse of the Wolfen by Games Workshop in Nottingham Mad Dogs with Guns by Howard Whitehouse & Roderick Robertson Deco Devolution: The Art of BioShock 2 by 2K Games