Wednesday, November 23, 2011

Tron - Disc Battle - first thoughts

Because you never know when an idea will strike you, I keep a small notebook in the car. This way when I am out and about, I can jot down notes. Case in point, coming home on Friday I got stuck in the traffic who had forgot how to drive in the fresh snow. While waiting I came up with a foundation for a Tron disc battle game.

Whenever I come up with a game the tipping point is usually how the movement works.

In this case, since I already have to make a game grid for the Light Cycles game I am making I was thinking about how it would work for figures on a disc battle – especially with how the discs would move. The figures could move on hexes or squares (or even triangles like my Jugger game) but the discs would need to be more freeform.

I was thinking about how they would move on the grid when I realized that they didn’t have to move on a grid at all. They could move independent of the board which would allow the board to remain in a nice grid pattern.

To interact with the figures I decided that the figures would be placed on a separate base that would define its zone of control and that the discs would be on their own counters. Movement would work by putting a new zone of control marker touching the current one and moving the figure to the new marker.

This is what I started with:
Tron – Disc battle

Thrown – return after 10 spaces

Move – 5 spaces per turn

Can catch own disc


Can Block if have disc.

Figs – [move up to 3 bases?]

5 actions per turn

Move, Throw, Catch, Attack, Block, Dodge

If Dodge and no actions then prone.

I also had drawn a little sketch of a figure on a round base and a disc on a bent wire attached to a rectangular base.

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