My Ogre has arrived. It came on Friday, November 15. I got the email notice that it had been shipped and the notice that it had hit the local sorting facility. I was going to call them about picking it up but when I checked it was already out for delivery. I had a bit of concern as no one was home to receive but it sounds like he tried again later and was able to deliver to the kids – who were able to cover the $28 duty charge. I was glad to pay that to ensure that it did not get stuck out in the weather.
We took it to Jimcon – a local gaming convention – that weekend on the Sunday. They cleared some space for us on the newer tables so we were able to spread it out. We had a few people come by to check it out – some had heard of the Kickstarter and some had never heard of Ogre at all.
My first thoughts? It’s very nice. And big. So very big.
The pieces are nicely die cut – they popped out without any trouble and stayed in until worked on. I still haven’t had time to remove and sort them all. I wish they had been better packaged with the basic sheets together. The over-abundance of the Kickstarter extras made it tricky to find the pieces needed for the classic game. The insert trays are a thing of beauty – nice and solid and look to have enough room to hold everything once done.
I really like the classic Ogre game included – although this one has dice cut counters unlike the original cut-your-own ones. I will need to buy a bunch of them when they become available to give to friends to indoctrinate them. I expect I will also end up playing that version more often as it will be easier to find the space needed.
I played the classic game with my son. I was a bit out of practice, and busy popping out more counters while we played, but still lost. He player the mark III Ogre and was able to pull off a complete Ogre victory. It was his first game with a classic CRT (combat results table) and he was able to figure it out pretty well. The basic map isn’t too huge and will fit on most tables. This will allow it to get more use than the size of the box would imply.
My only negative about this is the sheer size of it. It should really have been made into two boxes. This would allow one to carry and store it much easier and allow you to take only part of it out as needed for most games. It would also have been easier to sell later – with a more “stripped-down” version and a massive extras set. It seems to have done well enough for more support – maybe the supplement box will be able to double as a travel box as needed. If not, I will have to make a box to hold the basic components. At least until I get some of the rereleased miniatures.
Showing posts with label ogre. Show all posts
Showing posts with label ogre. Show all posts
Monday, November 25, 2013
Thursday, April 18, 2013
SJG annual stakeholder report / Gygax magazine
Steve has finally released his stakeholder report for 2012. It was a bit delayed this year as he finally took a bit of a break. Ogre was a huge product that had a major effect on their line. It still seems that Munchkin is a huge part of their product line. We're not Munchkin fans yet but keep meaning to give it a try. I'm happy that it's making so much money for them that they can afford to supplement other projects - like Ogre Designer's Edition.
He mentions that they are going to try to acquire some other game companies this year. It should prove to be a very interesting year in the game industry.
Also, it seems that Dragon magazine is coming back - sort of. Gygax magazine is a new publication started by Ernie and Luke Gygax. The logo is the same font as the old Dragon logo and looks a lot like it did back in the Eighties when I first started buying it. The table of contents is familiar as well - including What's New with Phil & Dixie.
It's a quarterly magazine - mostly slanted towards AD&D but I may have to pick up a few to see how it stands up compared to the old days.
He mentions that they are going to try to acquire some other game companies this year. It should prove to be a very interesting year in the game industry.
Also, it seems that Dragon magazine is coming back - sort of. Gygax magazine is a new publication started by Ernie and Luke Gygax. The logo is the same font as the old Dragon logo and looks a lot like it did back in the Eighties when I first started buying it. The table of contents is familiar as well - including What's New with Phil & Dixie.
It's a quarterly magazine - mostly slanted towards AD&D but I may have to pick up a few to see how it stands up compared to the old days.
Tuesday, April 9, 2013
Kickstarter - the new thing for games
I really need to check in to Kickstarter more often. I had to get into it to get the Ogre Designer’s Edition , but haven’t really kept up with what else is coming through it. But, especially in the Tabletop Gaming category, it’s almost a good idea to keep checking.
There have been three games that have interested me lately – and they are each a different use of the Kickstarter engine.
Some manufacturers are using Kickstarter as a means of judging interest and to be able to take advantage of the economics of scale. They may also be using it as a way of generating pre-order sales. Our friends over at CheapAss Games have used this as a means of judging interest in their full color reprints of their games. They did Unexploded Cow last year and are doing Deadwood Studios right now. By pledging, you get a copy of the game, plus a few non-game bonuses. Due to the high shipping costs on top of the regular game cost, I’ll wait until it’s in the stores.
The Ogre Designer’s Edition started out for these reasons but also had stretch goals that included extra in-game units that were only available through Kickstarter.
Walk the Plank – a thematic prequel to Get Bit! Follows this second model. In addition to the game, which looks like fun, there are bonuses that improve the game the more that is pledged. Since the shipping was very low, I signed up for this one. Then they added the ability to get the exclusives from the Get Bit! promo so I had to up my pledge in order to get the Sharkspansion. This had been a Kickstarter exclusive from the original Get Bit! offer. They had tried to offer it afterwards but got a lot of flack from those who thought it should be a Kickstarter-only exclusive.
The third model is similar to the second – with additional improvements in the game being added as stretch goals are reached. But instead of keeping these goals as kickstarter-exclusives, they reserve the right to make them available after the Kickstarter funding has ended. The people who fund through the Kickstarter do get the occasional exclusive but they mainly get the extras earlier than later buyers. Dungeon Roll follows this model with most of the bonuses being early versions of later expansions and a different box for the Kickstarter edition.
There have been three games that have interested me lately – and they are each a different use of the Kickstarter engine.
Some manufacturers are using Kickstarter as a means of judging interest and to be able to take advantage of the economics of scale. They may also be using it as a way of generating pre-order sales. Our friends over at CheapAss Games have used this as a means of judging interest in their full color reprints of their games. They did Unexploded Cow last year and are doing Deadwood Studios right now. By pledging, you get a copy of the game, plus a few non-game bonuses. Due to the high shipping costs on top of the regular game cost, I’ll wait until it’s in the stores.
The Ogre Designer’s Edition started out for these reasons but also had stretch goals that included extra in-game units that were only available through Kickstarter.
Walk the Plank – a thematic prequel to Get Bit! Follows this second model. In addition to the game, which looks like fun, there are bonuses that improve the game the more that is pledged. Since the shipping was very low, I signed up for this one. Then they added the ability to get the exclusives from the Get Bit! promo so I had to up my pledge in order to get the Sharkspansion. This had been a Kickstarter exclusive from the original Get Bit! offer. They had tried to offer it afterwards but got a lot of flack from those who thought it should be a Kickstarter-only exclusive.
The third model is similar to the second – with additional improvements in the game being added as stretch goals are reached. But instead of keeping these goals as kickstarter-exclusives, they reserve the right to make them available after the Kickstarter funding has ended. The people who fund through the Kickstarter do get the occasional exclusive but they mainly get the extras earlier than later buyers. Dungeon Roll follows this model with most of the bonuses being early versions of later expansions and a different box for the Kickstarter edition.
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